**Effects in combat**There are 2 types of

attacking effects -

Critical and

Penetrate.

And 3 types of

defensive effects

Evade,

Glance and

Block.

Normal damage is inflicted if none of the

attacking or

defensive effects have happened.

Critical damage is increased with

Crit power. Can't happen with

Glance effect.

Penetrate inflict

normal damage, but goes through

physical/magical defense. Can't happen with

Block. Can happen with

Critical.

Evade - No damage, no effects inflicted.

Glance Attack inflicts lowered damage. Coefficient is unknown, through. Effects are not inflicted. Can't happen with

Critical.

Block Attack inflict lowered damage. Comparing to

Glance, effects are inflicted. Can't happen with

Penetrate.

**Attack Stats**Ρombat power (CP) Straightly affect your damage. Increased by

Attack rating and

Weapon power.

Attack rating (AR) Achieved from talismans; 1

AR = 0.1

CP.

Weapon power (WP) Achieved from weapon; 1

WP = 0.19

CP.

Skill damage is calculated with the skill own coefficient. For example, sword skill Delicate Strike has the coefficient = 0.7, so with 100

CP damage by that skill will be around 70. For Balanced Blade skill coefficient is 0.88, so the damage will be around 88.

Critical chance (CC) At the current moment is displayed incorrectly in the game. Base of 5%.

Critical rating (CR) Is increasing

Critical chance; 1

CR = 0.02%

CC.

Crit power The coefficient by which

normal damage is multiplied when becomes

critical; Base of 25%.

Crit power rating (CPR) Increases

Crit power; 1

CPR = 0,1%

CP.

Enemy evade chance (EEC) Percent value by which enemy

Evade chance is decreased.

Hit rating (HR) Decreases the probability of your attack to get

evaded or

glanced. Is compared with

Defence and

Evade rating of your enemy; 1

HR = 0,004%

EEC.

Penetration rating (PR) Increases the probability to inflict

Penetration effect. Compared with enemy

Block raiting.

**Defensive Stats**Evade chance (EC) Your chance to evade enemy attacks with 0

Hit rating. Base of 5%.

Evade rating (ER) Increases

Evade chance; 1

ER = 0,015%

ECPhysical, magical protection Decreases incoming damage.

Enemy crit rating (ECR) Enemy

Critical chance is decreased by that value.

Defence rating (DR) Is compared with enemy

Hit rating and increases your

Glance effect probability, also increases

Enemy crit rating; 1

DR = 0,003%

ECR.

Glance chance = 5%+0.023

DR.

Block rating (BR) Increases

Block probability. Is compared with enemy

Penetration rating.

Block chance = 7% + 0.03

BR.

**Healing Stats**Healing power Is calculated the same way as

Combat power, just instead of

Attack raiting Healing rating is taken.

Critical rating,

critical chance,

crit power rating and

crit power are calculated the same way as their combat analog, just there is not target defense affecting it.

Material was taken and translated from

here [Russian].