Effects in combatThere are 2 types of
attacking effects -
Critical and
Penetrate.
And 3 types of
defensive effects
Evade,
Glance and
Block.
Normal damage is inflicted if none of the
attacking or
defensive effects have happened.
Critical damage is increased with
Crit power. Can't happen with
Glance effect.
Penetrate inflict
normal damage, but goes through
physical/magical defense. Can't happen with
Block. Can happen with
Critical.
Evade - No damage, no effects inflicted.
Glance Attack inflicts lowered damage. Coefficient is unknown, through. Effects are not inflicted. Can't happen with
Critical.
Block Attack inflict lowered damage. Comparing to
Glance, effects are inflicted. Can't happen with
Penetrate.
Attack StatsΡombat power (CP) Straightly affect your damage. Increased by
Attack rating and
Weapon power.
Attack rating (AR) Achieved from talismans; 1
AR = 0.1
CP.
Weapon power (WP) Achieved from weapon; 1
WP = 0.19
CP.
Skill damage is calculated with the skill own coefficient. For example, sword skill Delicate Strike has the coefficient = 0.7, so with 100
CP damage by that skill will be around 70. For Balanced Blade skill coefficient is 0.88, so the damage will be around 88.
Critical chance (CC) At the current moment is displayed incorrectly in the game. Base of 5%.
Critical rating (CR) Is increasing
Critical chance; 1
CR = 0.02%
CC.
Crit power The coefficient by which
normal damage is multiplied when becomes
critical; Base of 25%.
Crit power rating (CPR) Increases
Crit power; 1
CPR = 0,1%
CP.
Enemy evade chance (EEC) Percent value by which enemy
Evade chance is decreased.
Hit rating (HR) Decreases the probability of your attack to get
evaded or
glanced. Is compared with
Defence and
Evade rating of your enemy; 1
HR = 0,004%
EEC.
Penetration rating (PR) Increases the probability to inflict
Penetration effect. Compared with enemy
Block raiting.
Defensive StatsEvade chance (EC) Your chance to evade enemy attacks with 0
Hit rating. Base of 5%.
Evade rating (ER) Increases
Evade chance; 1
ER = 0,015%
ECPhysical, magical protection Decreases incoming damage.
Enemy crit rating (ECR) Enemy
Critical chance is decreased by that value.
Defence rating (DR) Is compared with enemy
Hit rating and increases your
Glance effect probability, also increases
Enemy crit rating; 1
DR = 0,003%
ECR.
Glance chance = 5%+0.023
DR.
Block rating (BR) Increases
Block probability. Is compared with enemy
Penetration rating.
Block chance = 7% + 0.03
BR.
Healing StatsHealing power Is calculated the same way as
Combat power, just instead of
Attack raiting Healing rating is taken.
Critical rating,
critical chance,
crit power rating and
crit power are calculated the same way as their combat analog, just there is not target defense affecting it.
Material was taken and translated from
here [Russian].